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Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2009.10.05 13:26:00 -
[1]
Nerf Veldspar. Increase NPC taxes. Problem solved.
-CX |

Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2009.10.05 13:53:00 -
[2]
Originally by: Asuri Kinnes
Originally by: Colonel Xaven Edited by: Colonel Xaven on 05/10/2009 13:27:34 Nerf Veldspar. Nerf L4 income. Increase NPC taxes. Problem solved.
Do all that, and you still have the problem of "faceless" alliances. Still no reason to leave a player corp in hi-sec for a player corp in 0.0 - especially when the recruiting isn't there. vOv
Player corps in hisec are not the majority of the crowd in Empire. To make 0.0 more attractive it is obvious that there are 2 ways: 1. make 0.0 more attractive then hisec or 2. make hisec less attractive than 0.0
The current situation is: Why should someone get into lowsec / 0.0 when he can mine and mission enough to pay for his chars with ISK and get rich while doing it?
The space holding alliances are not responsible to get players into 0.0 btw. So recruiting has nothing to do with this topic.
-CX |

Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2009.10.05 18:29:00 -
[3]
Originally by: Asuri Kinnes
Originally by: Colonel Xaven
The space holding alliances are not responsible to get players into 0.0 btw. So recruiting has nothing to do with this topic.
Bolded that part - I thought the point of the game was that players controlled the outcomes. So your saying that space holding alliances have enough to do, so shouldn't be arsed with recruiting? Rather have CCP do it for them? 
I guess u miss the point. Noone has formed an alliance and fought endless pos wars for the purpose of getting empire players into 0.0. They did that to get themselves access to 0.0. There is a difference. Recruiting has the purpose to strengthen an alliance and not the altruistic purpose of inviting people to nullsec who want to gain ISK.
-CX |

Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2009.10.05 18:58:00 -
[4]
Originally by: Miraqu Somehow most of you miss the point about industrialists in 0.0.
Players in 0.0 are for exactly two reasons in 0.0.
1. They contribute to the goal of the Corporation. 2. They contribute to the goal of the Alliance.
If your Indie-corp will produce some caps per month and mine and mine. They can probably do this. But most don't want to contribute. So they want to stay in their little (>20) highsec indu corp, very often don't want to even acknowledge the goals and like to be left alone.
Most 0.0 corps do recruit good industrial players and will probably do this especially after dominion. But no alliance will allow a small bunch of more or less helpless and annoying miners in their corps into their alliance who will leave after the fifth hulk died to a gang after ten players were to lazy to read intel-chat.
That pretty much sums it up.
0.0 is PvP. If you're a carebear and do not participate when it comes to serious internet spaceships blowup business where all hands on deck are needed, you're useless and will sooner or later end up in Empire again mining Veldspar, either by being kicked or by alliance implosion.
-CX |
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